by pennyhal2 02 Apr 2018

I hope this is not a too technical question, but how does pull compensation work? When I look at a design is there a way to tell the difference between whether or not pull compensation cause the problem vs stablizer issues?


by markus 03 Apr 2018

Thanks for the question

by dragonflyer 02 Apr 2018

Here is some information on Push and Pull compensation...


dragonflyer by dragonflyer 02 Apr 2018

If you understand Push and Pull compensation, you can look at a design in digitizing software and see if the digitizer of the design has allowed for push and/or pull. If they have not, the design can usually be edited to add them where necessary. This would not generally be something that you could add or adjust in your embroidery machine.

mops by mops 03 Apr 2018

The Wilcom one is very informative. Thanks.

pennyhal2 by pennyhal2 03 Apr 2018

Thanks! Those links were helpful.

markus by markus 03 Apr 2018

Thank you

getEdited - SELECT
by mops Moderator edited 03 Apr 2018

Pull compensation (p.c.) is added in the digitising stage, in increments of a tenth of a mm.

In an existing embroidery design the computer generated picture of the design might show the outline being a tiny bit inside the fill stitches.
I digitised an example. For demonstration I set the p.c. very high at 1 mm, usually I don't go higher than 0.3 mm. As you can see the compensation is added only in the stitch direction.
1 - no compensation;
2 - with compensation;
3 - with compensation, different stitch direction.

Adding p.c. to an embroidery design can be done in Embird Basic, but as far as I know it can't be done in 6D. So have a look at any customising software you might have.

pennyhal2 by pennyhal2 03 Apr 2018

Thanks! A picture is worth a thousand words!

markus by markus 03 Apr 2018

Thank you

pennyhal2 by pennyhal2 04 Apr 2018

Ok. Is #1 with compensation and #2 without? Or is my monitor playing games with my eyes?

mops by mops 06 Apr 2018

as I wrote above #1 is without, #2 with compensation - see the top of the ears.